#include <TiePointList.h>
Public Member Functions | |
| bool | operator== (const TiePoint &tiePoint) const |
Public Attributes | |
| struct { | |
| int mX | |
| int mY | |
| } | mReferencePoint |
| struct { | |
| float mX | |
| float mY | |
| } | mMissionOffset |
| int | mConfidence |
| int | mPhi |
A TiePoint stores the geographical relationship between a point in one scene and the same geographical point in another scene. The relationship is stored in terms of pixel coordinates.
Definition at line 27 of file TiePointList.h.
| bool TiePoint::operator== | ( | const TiePoint & | tiePoint | ) | const |
Definition at line 41 of file TiePointList.h.
| int TiePoint::mX |
Definition at line 32 of file TiePointList.h.
| int TiePoint::mY |
Definition at line 32 of file TiePointList.h.
| struct { ... } TiePoint::mReferencePoint |
| float TiePoint::mX |
Definition at line 36 of file TiePointList.h.
| float TiePoint::mY |
Definition at line 36 of file TiePointList.h.
| struct { ... } TiePoint::mMissionOffset |
Definition at line 38 of file TiePointList.h.
| int TiePoint::mPhi |
Definition at line 39 of file TiePointList.h.