#include "AppConfig.h"
Go to the source code of this file.
Functions | |
| EXPORT_SYMBOL ExecutableAgent * | createPlugIn (const char *pName, int batch) |
| EXPORT_SYMBOL void | freePlugIn (ExecutableAgent *pPlugin) |
| EXPORT_SYMBOL PlugInArgList * | getPlugInInputArgList (ExecutableAgent *pPlugin) |
| EXPORT_SYMBOL PlugInArgList * | getPlugInOutputArgList (ExecutableAgent *pPlugin) |
| EXPORT_SYMBOL int | executePlugIn (ExecutableAgent *pPlugin) |
| EXPORT_SYMBOL WizardObject * | loadWizard (const char *pFilename) |
| EXPORT_SYMBOL void | freeWizard (WizardObject *pWizard) |
| EXPORT_SYMBOL uint32_t | getWizardName (WizardObject *pWizard, char *pName, uint32_t nameSize) |
| EXPORT_SYMBOL uint32_t | getWizardInputNodeCount (WizardObject *pWizard) |
| EXPORT_SYMBOL uint32_t | getWizardOutputNodeCount (WizardObject *pWizard) |
| EXPORT_SYMBOL WizardNode * | getWizardInputNodeByIndex (WizardObject *pWizard, uint32_t idx) |
| EXPORT_SYMBOL WizardNode * | getWizardInputNodeByName (WizardObject *pWizard, const char *pName) |
| EXPORT_SYMBOL WizardNode * | getWizardOutputNodeByIndex (WizardObject *pWizard, uint32_t idx) |
| EXPORT_SYMBOL WizardNode * | getWizardOutputNodeByName (WizardObject *pWizard, const char *pName) |
| EXPORT_SYMBOL int | executeWizard (WizardObject *pWizard) |
| EXPORT_SYMBOL uint32_t | getWizardNodeName (WizardNode *pNode, char *pName, uint32_t nameSize) |
| EXPORT_SYMBOL uint32_t | getWizardNodeType (WizardNode *pNode, char *pType, uint32_t typeSize) |
| EXPORT_SYMBOL void * | getWizardNodeValue (WizardNode *pNode) |
| EXPORT_SYMBOL int | setWizardNodeValue (WizardNode *pNode, void *pValue) |
Definition in file SimpleExecution.h.